![Shining Celebi (Neo Destiny 106/105)](https://static.tcgcollector.com/content/images/e9/b7/cd/e9b7cdbcfab8cbbb1f6de6e7f48de191039d6f2e74eb3e4e0ca07fbd1df4bba7.jpg)
0
![Water Water](https://static.tcgcollector.com/content/images/a6/d1/d1/a6d1d1d31a4470f019db8ea0132c41054cd8c35e295eb3b33d7c849225b7073e.png)
Healing Water
Remove a number of damage counters from 1 of your Benched Pokémon equal to the number of Water Energy cards attached to Shining Celebi. If the Pokémon has fewer damage counters than that, remove all of them.
![Grass Grass](https://static.tcgcollector.com/content/images/c5/ec/16/c5ec1646156fdb6d2db562afa7ec0e9b250cc023b7d5955d93265ebb23808031.png)
![Psychic Psychic](https://static.tcgcollector.com/content/images/bf/88/e3/bf88e3320870f157113cd48e0965ac9a0fa1630746041f59f07db92a9debf2ad.png)
Miracle Leaf
10
Flip a number of coins equal to the number of Energy attached to the Defending Pokémon. If you get 1 or more heads, the Defending Pokémon is now Asleep, Confused, or Poisoned (your choice).
Card rule
You can't have more than 1 Shining Celebi in your deck.