![Light Machamp (Darkness, and to Light... No. 077)](https://static.tcgcollector.com/content/images/1c/1f/26/1c1f263a7aca514b846899598ec4ff268e756997cb6f9e7bd70e8adc3da80f10.jpg)
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0
Light Pokémon
Stage 2
–
Evolves from
Light Machoke
Pokémon Power
Tag Team
When you play Light Machamp from your hand, if it is on your Bench, remove 3 damage counters from your Active Pokémon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with your Active Pokémon.
![Fighting Fighting](https://static.tcgcollector.com/content/images/e7/49/a5/e749a52e91db7e684aa3d595e89badee67a5ebdaf77177977e70a71f76d447db.png)
![Fighting Fighting](https://static.tcgcollector.com/content/images/e7/49/a5/e749a52e91db7e684aa3d595e89badee67a5ebdaf77177977e70a71f76d447db.png)
![Fighting Fighting](https://static.tcgcollector.com/content/images/e7/49/a5/e749a52e91db7e684aa3d595e89badee67a5ebdaf77177977e70a71f76d447db.png)
Beatdown
50
If the Defending Pokémon has Dark in its name or is a Darkness Pokémon, flip a coin. If heads, this attack does 100 damage instead of 50.