![Miracle Energy (Darkness, and to Light... No. 113)](https://static.tcgcollector.com/content/images/87/91/90/8791908a7bacbd6a937cc67c640562a8dc28b5f197764c5b8a43dbc268593866.jpg)
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Attach Miracle Energy to 1 of your Shining or Light Pokémon. At the end of your turn, discard Miracle Energy. While in play, Miracle Energy counts as every type of Energy but provides only 2 Energy at a time.
Card rule
You can't have more than 1 Miracle Energy in your deck.