![Quilava (Gold, Silver, to a New World... No. 020)](https://static.tcgcollector.com/content/images/99/7d/03/997d03908386c02a74871d56974c279bda4464c90c6fd0a844ce635ae6809ecf.jpg)
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0
![Fire Fire](https://static.tcgcollector.com/content/images/44/ab/dd/44abdd03385169a860610e23914434a0b94ccdaa86fae497d7726f99370c3386.png)
![Fire Fire](https://static.tcgcollector.com/content/images/44/ab/dd/44abdd03385169a860610e23914434a0b94ccdaa86fae497d7726f99370c3386.png)
Smokescreen
20
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
![Fire Fire](https://static.tcgcollector.com/content/images/44/ab/dd/44abdd03385169a860610e23914434a0b94ccdaa86fae497d7726f99370c3386.png)
![Fire Fire](https://static.tcgcollector.com/content/images/44/ab/dd/44abdd03385169a860610e23914434a0b94ccdaa86fae497d7726f99370c3386.png)
![Fire Fire](https://static.tcgcollector.com/content/images/44/ab/dd/44abdd03385169a860610e23914434a0b94ccdaa86fae497d7726f99370c3386.png)
Char
30
If the Defending Pokémon doesn't have a Char counter on it, flip a coin. If heads, put a Char counter on it. A Char counter requires your opponent to flip a coin after every turn. If tails, put 2 damage counters on the Pokémon with that Char counter. (Char counters stay on the Pokémon as long as it's in play.)